About
Vitrum.
We started Vitrum to build mobile games quickly, test ideas early, and learn from the market.
The whole pitch
Approach
How we work
Core first
We focus on the mechanic and player experience that actually need to work before adding unnecessary scope.
Build to learn
Every prototype has a question to answer — about the mechanic, the market, or the player.
Ship, measure, iterate
We prefer real player behavior over assumptions. Promising ideas move forward; weak ones make the next project smarter.
What we work on
What we build
Game Design
Core loops, systems and progression.
Rapid Development
Playable mobile prototypes built in short cycles.
Technical Art
Fast, readable and production-efficient visuals.
Market Validation
Creatives, analytics and data-driven iteration.
Team
The people behind it

Berke Abanoz
Co-Founder
Yiğit Şahin
Co-Founder
Anıl Kalaycıoğlu
Game Artist
Dilara Abanoz
Game ArtistWant to
talk?
Publishing, collab, or just saying hi — we read everything that comes in. Usually reply within a few days.
Get in touch


