We started Vitrum to build mobile games quickly, test ideas early, and learn from the market.

The whole pitch

Approach

How we work

Core first

We focus on the mechanic and player experience that actually need to work before adding unnecessary scope.

Build to learn

Every prototype has a question to answer — about the mechanic, the market, or the player.

Ship, measure, iterate

We prefer real player behavior over assumptions. Promising ideas move forward; weak ones make the next project smarter.

What we work on

What we build

Game Design

Core loops, systems and progression.

Rapid Development

Playable mobile prototypes built in short cycles.

Technical Art

Fast, readable and production-efficient visuals.

Market Validation

Creatives, analytics and data-driven iteration.

Team

The people behind it

Berke Abanoz

Berke Abanoz

Co-Founder
Yiğit Şahin

Yiğit Şahin

Co-Founder
Anıl Kalaycıoğlu

Anıl Kalaycıoğlu

Game Artist
Dilara Abanoz

Dilara Abanoz

Game Artist

Want to
talk?

Publishing, collab, or just saying hi — we read everything that comes in. Usually reply within a few days.

Get in touch