We started Vitrum to build mobile games quickly, test ideas early, and learn from the market.

The whole pitch

Shipping pace

6 games. 2 weeks.

Released one after another, from August 7 to August 20, 2026.

Approach

How we work

  1. Core first

    We focus on the mechanic and player experience that actually need to work before adding unnecessary scope.

  2. Build to learn

    Every prototype has a question to answer — about the mechanic, the market, or the player.

  3. Ship, measure, iterate

    We prefer real player behavior over assumptions. Promising ideas move forward; weak ones make the next project smarter.

What we work on

What we build

Game Design

Core loops, systems and progression.

Rapid Development

Playable mobile prototypes built in short cycles.

Technical Art

Fast, readable and production-efficient visuals.

Market Validation

Creatives, analytics and data-driven iteration.

Team

The people behind it

Berke Abanoz

Berke Abanoz

Co-Founder
Yiğit Şahin

Yiğit Şahin

Co-Founder
Ceren Dalgıç

Ceren Dalgıç

Game Artist
Dilara Abanoz

Dilara Abanoz

Game Artist

Want to
talk?

For publishing or a partnership, write to us. We usually reply within a few days.

Get in touch